In MakeHuman I choose the default skeleton, and then export it as a OBJ.īut after I Import, the Skeleton in posemode are just some lines: VapeLord Posts: 64 Joined: Mon 7:09 am Location: Germany I hope I was able to help you just a little bit If you then import the character into Blender you have different setting options in the import window. You need the runtime plugin if you create a character in MH and then export it as MHX2. Then align the bone with the mouse and confirm again with the left mouse button. Depending on which direction you want to move the bone. Press the left mouse button at the desired size.Ĭlick on the bone Press the R key to rotate and then either the x, y or z key. Then press the S key for scaling and move the mouse. Pose mode: the clicked bone can be moved independently of the rest of the skeleton. Object mode: The entire skeleton is selected regardless of which bone you click on. Depending on which mode you have chosen in Blender, you can either scale the character and move it completely or only individual parts of the character. The skeleton should appear as a stick figure in the character in Blender. It is important that the character has a skeleton which you have assigned to him beforehand in MH, otherwise nothing can be animated or posed. So after you hit the ImportHuman button you should see the character from MH in Blender. or_Blender)%3F -> But it looks like, that all Videos on Youtube using another (old?) method Clemente_Al_Dente Posts: 2 Joined: Thu 10:27 am My question is : do I still need also the additional Import Runtime or/ and MHX2 plugin? Or is it OK if I use the tab ' MakeHuman' > Import Human in the N Panel ? ( in this case, can someone recommend me a good tutorial on how to proceed from here) ? The only 'up-to-date' tutorials from 2020 use a 5th plugin called > Import Runtime or MHX2. I cannot find any tutorial which explain on how to proceed from here. So far everything works fine, I create a Human in MakeHuman and in Blender I open N panel and use the tab ' MakeHuman' > Import Humanīut from here I am a bit lost. So far I was able to allow the connection between Blender and Makehuman and on the N Panel, I have 4 Tabs related to Makehuman -> Maketarget2, MakeSkin, MakeClothes2, Makehuman. I checked some tutorials for Makehuman 1.2 and Blender 2.83 LTS.
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